How to Model and Texture Old Floppy Disks

Tutorial

13 April 2013Under Tutorial

Hi everybody, I’ve recorded this new tutorial on how to model and texture old Floppy Disks in Cinema 4d. This is a two part tutorial and it will be a long one because it covers a lot of things, but first let’s have a look at what is the final render

Final Render

The first part is all about the modeling of the object using the splines extrusion and the boole object to subtract parts from the main object. I will cover also some different aspect from the boole object and how to model in point and polygonal mode.

Yes…the boole object is a powerful modeling tool but you can’t abuse it because you will encounter a lot of problems, the tutorial is all about where and how is better not to using it.

I know is a long tutorial, but that’s it, it will cover many different aspect.

Sorry for my english, hope you can understand it, I know is not perfect at all but I think you will get the idea of what I’m gonna do.

Tutorial Part 1

This second part is all about the texturing and the render. it will cover the material editor the color, specular and alpha channel, and also a little bit of the unfolding and projection polygons in UV Body Paint for the floppy label part, and how easy all the texture application will become when you understand the powers of the Body Paint tool. Once you have unfold the polygons in the right way you can directly paint the texture in photoshop and immediately replace them by copy and loading the texture in a new material.

It covers also a little bit of the Physical Render and the out of focus part for still images directly in Cinema 4d without compositing it. I always suggest to do the out of focus in the compositing workflow, but if you have time render and your client needs a still image you can try to have a better out of focus render directly in the 3d program.

Sorry I was a little too cold and sick in this second part tutorial but I’ve made it trough, hope you can understand it, anyway if you have any doubt or question feel free to drop it below in the comments.

Tutorial Part 2

Some stills from the Physical render

Here you have the model of the floppy with the texture. It is right free, so do whatever you want, you can even use it for business work if you want. I can’t imagine in what kind of commercial video can be use it but do whatever you want anyway.

And here you have the Cinema 4d project of the final render scene with all the Greyscalegorilla lights (you have to buy them from his site) or replace them with yours Area and soft box lights. Enjoy!

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